Effects
Hits, whooshes, rooms, and objects that belong to the scene.

Sound design
Effects, textures, and stems. Split a mix. Design the space around the picture.
Design SoundHits, whooshes, rooms, and objects that belong to the scene.
Beds of air, metal, marble, and night for longer sequences.
Separate vocals, drums, bass, and the rest of a mix.
01
What happens, and how it should feel.
02
Create a texture, or separate an existing mix.
03
Place effects under picture and music.
04
Take the file, or keep building in the studio.
Studio
Describe what you want to make. Engine and infrastructure settings stay under Advanced Settings.
SFX, textures, stems
Prompt craft
All techniquesStable Audio Open · Stability community
Development Mode · labeled preview until engines are connected
Development Mode · labeled preview until engines are connected
Enter the StudioStable Audio Open
Short SFX and textures. Read the revenue cap. · Stability community
Demucs
Split vocals, drums, bass, other. · MIT
Continue
Enter Empression AI and begin creating across every medium.
Enter the Studio